Blog da Rede de Inovação no Setor Público

19 de out. de 2015

Os Dez Princípios do "Design no Serviço Público"



Conheça os "Dez Princípios" que o governo britânico estabeleceu para aqueles que tratam do "design" ou redesenho no setor público ("public service design", no original).

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"Government Digital Service - Design Principles:

1- Start with needs (user needs not government needs)
2- Do less
3- Design with data
4- Do the hard work to make it simple
5- Iterate. Then iterate again.
6- This is for everyone
7- Understand context
8 - Build digital services, not websites
9 - Be consistent, not uniform
10 - Make things open: it makes things better

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1 - Start with needs (user needs not government needs)
Service design starts with identifying user needs. If you don’t know what the user needs are, you won’t build the right thing. Do research, analyse data, talk to users. Don’t make assumptions. Have empathy for users, and should remember that what they ask for isn't always what they need.

"Links" para leituras recomendadas:
What we mean when we say “service transformation”, by Mike Bracken
Most of government is mostly service design most of the time, by Matt Edgar
Vertical campfires: our user research walls, by Kate Towsey

2 - Do less
Government should only do what only government can do. If we’ve found a way of doing something that works, we should make it reusable and shareable instead of reinventing the wheel every time. This means building platforms and registers others can build upon, providing resources (like APIs) that others can use, and linking to the work of others. We should concentrate on the irreducible core.

"Links" para leituras recomendadas:
Building digital civic infrastructure from the ground up, by Mike Bracken
What we’ve learned about scaling agile, by Jamie Arnold

3 - Design with data
In most cases, we can learn from real world behaviour by looking at how existing services are used. Let data drive decision-making, not hunches or guesswork. Keep doing that after taking your service live, prototyping and testing with users then iterating in response. Analytics should be built-in, always on and easy to read. They’re an essential tool.

"Links" para leituras recomendadas:
Performance data for government services
Retiring our icons, by Guy Moorhouse
Combining user research and analytics to improve the user experience, by Lana Gibson and Charlotte Clancy

4 - Do the hard work to make it simple
Making something look simple is easy. Making something simple to use is much harder — especially when the underlying systems are complex — but that’s what we should be doing. Don’t take “It’s always been that way” for an answer. It’s usually more and harder work to make things simple, but it’s the right thing to do.

"Links" para leituras recomendadas:
Doing the hard work to make things simple, by Mike Bracken
I fought the law and the users won, by Pete Herlihy
This is what we mean when we say “service transformation”, by Mike Bracken

5 - Iterate. Then iterate again.
The best way to build good services is to start small and iterate wildly. Release Minimum Viable Products early, test them with actual users, move from Alpha to Beta to Live adding features, deleting things that don’t work and making refinements based on feedback. Iteration reduces risk. It makes big failures unlikely and turns small failures into lessons. If a prototype isn’t working, don’t be afraid to scrap it and start again.

"Links" para leituras recomendadas:
Discovering discovery, by Sarah Prag
6 case studies using research and data to improve a live service, by Ben Holliday
Exemplars making examples of themselves, by Mike Bracken

6 - This is for everyone
Accessible design is good design. Everything we build should be as inclusive, legible and readable as possible. If we have to sacrifice elegance — so be it. We’re building for needs, not audiences. We’re designing for the whole country, not just the ones who are used to using the web. The people who most need our services are often the people who find them hardest to use. Let’s think about those people from the start.

"Links" para leituras recomendadas:
Building for inclusion, by Léonie Watson
What are we doing about accessibility? by Joshua Marshall
Here’s what we mean by “building for inclusion”, by Mike Bracken

7 - Understand context
We’re not designing for a screen, we’re designing for people. We need to think hard about the context in which they’re using our services. Are they in a library? Are they on a phone? Are they only really familiar with Facebook? Have they never used the web before?

"Links" para leituras recomendadas:
How we recruited people with low/no digital skills on Carer's Allowance, by Simon Hurst
The right place to do rural research, by Emily Ball

8 - Build digital services, not websites
A service is something that helps people to do something. Our job is to uncover user needs, and build the service that meets those needs. Of course much of that will be pages on the web, but we’re not here to build websites. The digital world has to connect to the real world, so we have to think about all aspects of a service, and make sure they add up to something that meets user needs.

"Links" para leituras recomendadas:
Digital leadership, by Kit Collingwood-Richardson
Revealing the hidden side of transformation, by Mike Bracken
Not the HMRC of old, by Mike Bracken

9 - Be consistent, not uniform
We should use the same language and the same design patterns wherever possible. This helps people get familiar with our services, but when this isn’t possible we should make sure our approach is consistent.
This isn’t a straitjacket or a rule book. Every circumstance is different. When we find patterns that work we should share them, and talk about why we use them. But that shouldn’t stop us from improving or changing them in the future when we find better ways of doing things or the needs of users change.

"Links" para leituras recomendadas:
The GOV.UK Design Patterns Hackpad
What’s the design process at GDS? by Ben Terrett

10 - Make things open: it makes things better
We should share what we’re doing whenever we can. With colleagues, with users, with the world. Share code, share designs, share ideas, share intentions, share failures. The more eyes there are on a service the better it gets — howlers are spotted, better alternatives are pointed out, the bar is raised.
Much of what we’re doing is only possible because of open source code and the generosity of the web design community. We should pay that back.

"Links" para leituras recomendadas:
GDS, USDS, and sharing expertise, by Mike Bracken
How sharing helps us improve digital services, by Mike Bracken"

Link para acesso à íntegra da matéria e aos "links" para as leituras recomendadas:
https://www.gov.uk/design-principles

16 de out. de 2015

Government by Design: Four principles for a better public sector



Resumidamente, um artigo publicado no sítio da McKinsey & Company (ver "link" a seguir) propõe a adoção de quatro princípios para que os governos possam avançar na solução dos grandes problemas da sociedade:

1) melhoria no uso de dados;

2) envolvimento dos cidadãos;

3) investimento nos servidores; e 

4) colaboração com outros setores.

Leia a íntegra do artigo em: http://www.mckinsey.com/insights/public_sector/government_by_design_four_principles_for_a_better_public_sector

15 de out. de 2015

Design for Action - Tim Brown e Roger Martin



No seu exemplar de setembro de 2015, a "Harvard Business Review" deu destaque ao artigo "Design for Action" escrito por Tim Brown e Roger Martin.

Conforme os autores, "...design thinking principles have the potential to be even more powerful when applied to managing the intangible challenges involved in getting people to engage with and adopt innovative new ideas and experiences".

Transcrevo a parte inicial do artigo, sendo que o "link" para acesso à íntegra do mesmo pode ser encontrado ao final desta postagem.

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Desig for Action

by Tim Brown and Roger Martin

Troughout most of history, design was a process applied to physical objects. Raymond Loewy designed trains. Frank Lloyd Wright designed houses. Charles Eames designed furniture. Coco Chanel designed haute couture. Paul Rand designed logos. David Kelley designed products, including (most famously) the mouse for the Apple computer.

But as it became clear that smart, effective design was behind the success of many commercial goods, companies began employing it in more and more contexts. High-tech firms that hired designers to work on hardware (to, say, come up with the shape and layout of a smartphone) began asking them to create the look and feel of user-interface software. Then designers were asked to help improve user experiences. Soon firms were treating corporate strategy making as an exercise in design. Today design is even applied to helping multiple stakeholders and organizations work better as a system.

This is the classic path of intellectual progress. Each design process is more complicated and sophisticated than the one before it. Each was enabled by learning from the preceding stage. Designers could easily turn their minds to graphical user interfaces for software because they had experience designing the hardware on which the applications would run. Having crafted better experiences for computer users, designers could readily take on nondigital experiences, like patients’ hospital visits. And once they learned how to redesign the user experience in a single organization, they were more prepared to tackle the holistic experience in a system of organizations. The San Francisco Unified School District, for example, recently worked with IDEO to help redesign the cafeteria experience across all its schools.

As design has moved further from the world of products, its tools have been adapted and extended into a distinct new discipline: design thinking. Arguably, Nobel laureate Herbert Simon got the ball rolling with the 1969 classic The Sciences of the Artificial, which characterized design not so much as a physical process as a way of thinking. And Richard Buchanan made a seminal advance in his 1992 article “Wicked Problems in Design Thinking,” in which he proposed using design to solve extraordinarily persistent and difficult challenges.

But as the complexity of the design process increases, a new hurdle arises: the acceptance of what we might call “the designed artifact”—whether product, user experience, strategy, or complex system—by stakeholders. In the following pages we’ll explain this new challenge and demonstrate how design thinking can help strategic and system innovators make the new worlds they’ve imagined come to pass. In fact, we’d argue that with very complex artifacts, the design of their “intervention”—their introduction and integration into the status quo—is even more critical to success than the design of the artifacts themselves.

(...)

Tim Brown is the CEO and president of the international design consulting firm IDEO and the author of Change by Design (HarperBusiness, 2009).

Roger Martin is a professor at and former dean of the Rotman School of Management. He is the coauthor of Getting Beyond Better (Harvard Business Review Press, forthcoming) and Playing to Win (Harvard Business Review Press, 2013).

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Fonte: https://hbr.org/2015/09/design-for-action#

14 de out. de 2015

Laboratorio de Gobierno de Chile




"Devemos dar um passo à frente da modernização e potencializar um Estado inovador", Presidenta Michelle Bachelet, 21 de maio de 2014.

Em dezembro de 2014, o governo do Chile criou um laboratório de inovação, denominado "Laboratório de Gobierno", com o propósito de estabelecer uma nova relação entre o governo federal e os cidadãos, de modo a desenvolver, facilitar e promover processos de inovação nos serviços públicos focados em pessoas.

O Laboratório é formado por uma equipe multidisciplinar, com representantes dos Ministérios do Interior, da Fazenda, da Economia e do Desenvolvimento Social e é responsável pela administração de:

1) projetos de inovação (reformulação e experimentação de serviços);

2) competências de inovação (conhecimento prático se disseminando dentro e fora do governo); e

3) investimentos em gestão do ecossistema (através da atração e do envolvimento de talentos de fora do governo, por intermédio de prêmios de desafios e do engajamento cívico) .


Fonte: http://lab.gob.cl/

Obs.: O vídeo institucional do programa de inovação chileno também pode ser assistido no endereço https://vimeo.com/126865816

13 de out. de 2015

Governo da Áustria lança plataforma de "Inovação Aberta"




Em agosto de 2015, o governo da Áustria criou uma conta no "facebook" (!) para divulgar o lançamento de uma plataforma de "Open Innovation", voltada ao desenvolvimento de uma cultura de inovação aberta e adequada à utilização da inovação como forma para aumentar a competitividade e o dinamismo do que é produzido na Áustria, e que não pode ser alcançado com os métodos tradicionais.

Conforme citações constantes do referido sítio

"Open innovation is the use of purposive inflows and outflows of knowledge to accelerate internal innovation, and expand the markets for external use of innovation, respectively.” ― Henry Chesbrough

“Good ideas may not want to be free, but they do want to connect, fuse, recombine. They want to reinvent themselves by crossing conceptual borders. They want to complete each other as much as they want to compete.” ― Steven Johnson



Facebook: https://www.facebook.com/openinnovationaustria

Obs.: o sítio ainda está disponível somente no idioma alemão, "natürlich".

9 de out. de 2015

Innovation learning online: a new project - Nesta and The Open University




O Nesta e o The Open University estão desenvolvendo um projeto de aprendizado a distância sobre inovação no setor público, adotando uma nova abordagem para promover e disseminar os conteúdos do "DIY Toolkit".

Conforme constante do sítio (ver "link" abaixo):

"We’re excited to kick off a new project in collaboration with The Open University to develop an online learning programme in innovation, based on the DIY Toolkit, and co-funded by the Rockefeller Foundation."

(...)


"We believe that there is a learning gap somewhere in-between. Online content on its own won’t bring about deep learning and shifts in innovation capability. On the other hand, training offers are limited in their potential to reach the large numbers of people that require support. For innovation to become the new normal, we need to find new models to achieve maximum impact with limited resources."



7 de out. de 2015

Emirados Árabes Unidos designou "CEOs de Inovação" para todas as Agências Governamentais



Na foto acima pode-se ver o Hotel Burj Al Arab (ou "Torre das Arábias", que está localizado em Dubai, a cidade mais populosa dos Emirados Árabes Unidos; a capital é Abu Dhabi). O Burj Al Arab é o único hotel a receber 7 estrelas no sistema internacional de classificação de meios de hospedagem e é considerado o melhor e mais luxuoso hotel do mundo.

Outra curiosidade sobre os Emirados Árabes Unidos (EAU) é que o ano de 2015 foi escolhido como o "Ano da Inovação" no país e que todas as agências do governo terão um "Diretor Geral de Inovação".

A estratégia a ser adotada começa com a capacitação de 60 "CEOs of Innovation" na Universidade de Cambridge/Reino Unido, de modo que todos os servidores públicos possam absorver o espírito da inovação e para que os EAU se transformem no pais mais inovador em 2021, nas áreas de energia renovável, transportes, educação, saúde, tecnologia, água e espaço.

Conforme divulgado (ver "link" a seguir) o plano será realizado em duas fases, com uma primeira etapa consistindo em 30 iniciativas nacionais a serem concluídas dentro de três anos.

As iniciativas irão abranger uma nova legislação sobre inovação, o desenvolvimento de incubadoras de inovação, o investimento em habilidades especializadas, incentivos do setor privado, parcerias internacionais de pesquisa e a criação de uma unidade de inovação dentro do governo.

Os Emirados Árabes Unidos também estão lançando sete novas iniciativas educacionais em escolas e universidades, com o objetivo de promover a inovação nas futuras gerações.

As sete iniciativas incluem o lançamento de laboratórios de robôs, o desenvolvimento de um currículo que promova a inovação (fazendo a inovação ser parte das avaliações das escolas), instituindo uma exposição anual nacional de inovação, criando incubadoras de inovação nas escolas, de modo a descobrir os inovadores do futuro a partir dos 5-7 anos de idade, e implantando diversos "summer camps" para jovens inovadores.


Leia a íntegra da matéria, clicando no "link" a seguir.

Fonte: http://gulfbusiness.com/2015/02/uae-creates-ceo-innovation-post-government-agencies/#.VhQmnsszikp

6 de out. de 2015

Atividades da Asege serão incorporadas pela Secretaria de Gestão



Em reunião com a Equipe de Inovação, a Assessora Especial para Modernização da Gestão anunciou que, na nova estrutura regimental proposta para o Ministério do Planejamento, Orçamento e Gestão, as atividades da Asege/MP serão incorporadas pela nova Secretaria de Gestão.



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